> On Campus > Campus News
Tour the Campus While Gaming: Tambang-Tambang
Lee Jung-joo  |  sarah0728@hanyang.ac.kr
폰트키우기 폰트줄이기 프린트하기 메일보내기 신고하기
[334호] 승인 2017.06.05  
트위터 페이스북 미투데이 요즘 네이버 구글 msn

On March 15th, a new way of campus touring was introduced through the release of an app called “Tambang-Tambang”. This app, available for free both in the Apple App Store and Google Play Store, presents a scavenger hunt-like game for students to enjoy while touring the campus. Tambang-Tambang, which was originally devised as a class assignment, was recently actualized  by the hard work carried out by four HYU students: Shin Kang-soo. Noh Ung-gi, Yoo Eun-seo, and Kim Na-yeun.
The idea to establish a new product was sparked in between Shin Kang-soo and Kim Na-yeun while doing a team project for their second-major class. After organizing and presenting the system, they were able to gain support from Seo Jin-seok, the Director of HYU’s Social Innovation Center, and Yoo Eun-seo and Noh Ung-gi later joined in to further assist in developing the application.
Although it may have been an easy start, the ensuing process was not as simple. Yoo Eun-seo shared the difficulties they faced saying, “Because the app was focused on making campus touring more fun, the game had to not only be educational but also entertaining.” She also mentioned how the team often had debates on which function should be applied to the app in order to serve its purpose. Despite these difficulties, Kim Na-yeun stated that once the app was completed, she felt “proud of the team for never giving up and continuing until the very end.”
Tambang-Tambang, when it was released, took part in letting students and visitors find out about the university’s symbolic sculptures and buildings. According to Shin Kang-soo, before the creation of Tambang-Tambang, “it was hard to explain all these features and their symbolic meanings to those who visited the campus, because a campus tour guide can’t stand by the tourists all the time.” Tambang-Tambang turned out to be an efficient guide in spreading campus knowledge. The game consists of four courses that take players on different journeys to find particular sculptures or department buildings, which are displayed as silhouettes on the app. Once the players find what is displayed as a silhouette, the players are required to take photos of the matching structures and read the description of the sculptures or buildings. 

폰트키우기 폰트줄이기 프린트하기 메일보내기 신고하기
트위터 페이스북 미투데이 요즘 네이버 구글 msn 뒤로가기 위로가기
이 기사에 대한 댓글 이야기 (0)
자동등록방지용 코드를 입력하세요!   
- 200자까지 쓰실 수 있습니다. (현재 0 byte / 최대 400byte)
- 욕설등 인신공격성 글은 삭제 합니다. [운영원칙]
이 기사에 대한 댓글 이야기 (0)
School Violence, Reaching Beyond the School Walls
Students’ Right to Education: Well-Reflected Through Online Learning Services?
Beware of the Orange Warning: Anyone Could Be a Victim of Messenger Phishing
Listen to the Superheroes: What Superpowers Do You Want to Have?
The Stalking Punishment Act: A 22-Year Step Forward
A Way of Making Every Day Count: The Miracle Morning
Find a Bookstore that Suits Your Taste
Hanyang University’s First MUN: The Start of a New Chapter
Go Away COVID-19! The Hanyang Goblins Are Here!
Making Mobility Easy: How One of Our Very Own Became the CEO of a Mobility Startup
About HJSubscriptionTo HJFree BoardContact UsPrivacy PolicyYouth Protection Policy
Executive Editor Professor Yun Seong-won | Editor-in-Chief Lee Jung-joo Youth Protection Officer : Lee Jung-joo
Seoul Campus, 222 Wangsimni-ro, Seongdong-gu, Seoul, 04763, Rep. of KOREA | Tel_02 2220 4774
Ansan Campus, 55 Hanyangdaehak-ro, Sangnok-gu, Ansan Kyeonggi-do, 426-791, Korea
Copyright © 2007 The Hanyang Journal. All rights reserved.